Spine2d aiming libgdx
173 ■Chapter 8: Introduction to 3D Graphics. 125 ■Chapter 7: Integrating Third-Party Software. 111 ■Chapter 6: Additional Game Case Studies. 87 ■Chapter 5: Alternative Sources of User Input. 47 ■Chapter 4: Adding Polish to Your Game. xvii ■Chapter 1: Getting Started with Java and LibGDX.
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Java Game Development with LibGDX Create a great variety of games quickly and ef f iciently with LibGDX - Lee Stemkoskiīeginning Java Game Development with LibGDXīeginning Java Game Development with LibGDX Copyright © 2015 by Lee Stemkoski This work is subject to copyright.